Efeu

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System: AD&D (Skills and Powers)

Efeu

Personal Information

Name: Efeu Player: Octalus
Race: Kender, Amazone Gender: Female Height: 3'2" Age: 17
Class: Fighter Level: 10 Weight: 62 lbs
XP: 692,442 Alignment: Chaotic Good
Next Level: 750,000 Kit: Amazon

Ability Scores

Str: 13 Stamina: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 7%
Muscle: 14 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 18 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 19 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 14 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 15 Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 12 Reason: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 13 Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 10 Intuition: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Willpower: 10 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 16 Initial Reaction Adjustment: +5

Saving Throws

Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 9 Polymorph: 9
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 9 Spell: 11

Combat

Hit Points: 93
Base THAC0: 11
Melee THAC0: 11
Missile THAC0: 9

Armor

Natural armor class 10
Full armor, leather -2
Balance Defensive adj. -4
FINAL: 4
SPIRIT WARRIOR: -5

Weapon Proficiencies

Dagger (Specialist)
Dart (Specialist)
Knife (Specialist)
Knife, throwing (Specialist)
Short bow (Specialist)
Sling (Specialist)
Spear
Sword, short (Specialist, Grand Master)
Fighting Style:
Two Weapon (+2)
Missile

Non-Weapon Proficiencies

Animal Lore 8
Cartography 11
Contact 0
Danger sense 10
Enamour 15
Endurance 7
Fire-Building 8
Hide (Natural ability) 18
Hunting 11
Leather Working 12
Riding, Airborne 11
Sculpting 13
Silent Language 9
Singing 5
Survival 10
Swimming 9
Tracking 10
Tree walking (Natural ability) 18
Modern Languages 9
Sign Language
Native Languages
Cercpa, Common - Mulhorani, Common - Sterillian, Elf, Tressym
Reading/Writing 8
Common - Mulhorani, Elf

Weapons

THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor* Sm-Med Large Type Size PB / S / M / L / EX
Dagger 9 7 2 Fa 1d4+2 1d3+2 P S 2 4 6
Sword, short +2 6 5/2 Fa 1d8+5 1d10+5 P S
Dart 7 5 Fa 1d3 1d2 P S 2 4 8
Short bow 7 2 Av P M
Short bow, flight arrow 1d6+1 1d6+1 P S 6 10 20 30
Short bow, flight arrow +1 1d6+2 1d6+2 P S 10 20 30
Sling 7 3/2 Av B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Sling, sling stone 1d4 1d4 B S 8 16 24
Spear +3 7 5 3/2 Fa 1d6+3 1d8+3 P M 2 4 6
Spirit Warrior Short bow 7 2 Av 3d6+1 3d6+1 P L 30 60 90
Sword, short +1, +3 vs. regenerating creatures 7 5/2 Fa 1d8+4 1d10+4 P S
Sword, short +3, Spirit Warrior 5 5/2 Fa 3d8+6 3d10+6 P L
Knife, throwing 8 6 2 Av 2d4+2 1d6+3 P/S M 2 4 6
*Fa (4 or less), Av (5 - 8), Sl (9 - 13), VS (14 or greater)

Racial Abilities

Appearance Bonus - The Kender gains a +1 bonus to the Charisma/Appearance subability.
Attack Bonus - +1 bonus to attack rolls with hurled weapons and slings.
Fear Immunity - The kender is immune to normal, magical, and psionically induced fear. Still, kender are not stupid and will recognise danger quickly. The character's reaction will tend toward fascination and curiosity rather than fear. The Kender's fearlessness grants him immunity to natural fear emanating from monsters such as dragons, androsphinxes, and demons, and to magical fear generated by wands or created by spells such as cause fear, scare, emotion, symbol of fear, and fear.
Infravision - Infravision with a 30' range, which indicates some stout blood in the character's lineage.
Stealth - When the kender is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction..
Taunt - Once per day the halfing can taunt someone, as per the 1st level wizard spell.
The Map Please... - The Kender Excells in The Art of Map-Making.

Class Abilities

Fighter
    1d12 for hit points - d12 Hit Point die.
    Multiple specialization - Allows specialization in more than one weapon.

Traits

Allure - May affect Reaction roll by 3 when dealing with romantic situations, and will attract one more henchman than normal.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.
Internal Compass - +1 bonus to Navigation proficiency checks, and the chance for being lost is reduced by 5%.

Inventory

  • Animals
    • Winged Cat
  • Items Carried
    • Backpack
      • Cubic Gate
      • Fishhook
      • Flint and steel
      • Wand of Illumination
      • Wineskin
    • Belt pouch, small
    • Dart x6
    • Gem of Free Action, not aware of magical abilities
    • Quiver
      • Short bow, flight arrow x24
    • Quiver
      • Short bow, flight arrow +1 x20
    • Rope, silk (50 ft)
    • Short bow
    • Sling with bullets and stones
    • Spear +3, wemic made
    • Sword, short +1, +3 vs. regenerating creatures
  • Items Readied
    • Dagger
    • Sword, short +2
  • Items Worn
    • Bracers of Archery, made by wemic shamans
    • Full armor, leather
    • 6 Knife sheaths, each carring a throwing knife
    • Mythril Necklace of Mind Protection +4, elven made
    • Ring of Feather Falling, elven made
    • Ring of Water Walking, elven made
  • Spending Money
    • * Platinum Pieces x94

Movement and Encumbrance

Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 9 6 4 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 64.70 pounds (Light Encumbrance, 6 Movement)

Psionics

PSPs: 51 MTHAC0: 16 MAC: 10
Attacks: Psionic Blast (PB), Ego Whip (EW), Psychic Crush (PsC)
Defenses: Intellect Fortress (IF), Mental Barrier (MB), Tower of Iron Will (TW)
Power PSPs Range Area of Effect MAC
Wild Talent
Devotions
Dimension Walk 5/2 Not applicable Personal 8

Character History

Born: Sept. 10. 375
Dislikes any art of magic, except elven and shamanic magic.

Climbing: 75% + 5% / level
Move silently: 55% + 5% / level
Hide in shadows: 35% + 5% / level
Most of the abilities are only usable in woods and forets.

Efeu (Ivy) is a small, really bad tempered and nimphomanic kender amazon from the woods of Sterillia. She has brown skin, amber eyes and dark brown hair.

// Spirit Warrior
The Spirit Warrior is an ancient semi-intelligent armour from spelljamming elves that came to Krynn centuries ago. It is psi-bounded to Efeu. When not in use, the Spirit Warrior disappears into an extra dimentional psi-space. When called, it reforms around Efeu. It is made of wood and radiates strong magic.
AC -5
MV 15, 24 (Fl)
Size: 20 feet
HD: as owner + 10 hp
Attacks:
Claws 3d6 / 3d6
Giant Short Sword +3: 3d6 + 6
Giant Short Bow: 3d6 +2/+4 at point blank (15/30/58)
Jump:
180 m long
120 m high
+2 to hit (as charge)
Chameleon: surprice on 1-4 on 1d6
Screech attack: 2d10

// SPECIALS
1 "Extra Life": Gift from Anubis.

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