Kara

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System: AD&D (Skills and Powers)

Kara Redfur

Personal Information

Name: Kara Redfur Player: Octalus
Race: Tiefling, Half Arcanaloth Gender: Female Height: 4'5" Age: 14
Classes: Fighter/Thief Levels: 1/1 Weight: 78 lbs
XP: 1100/1100 Alignment: Chaotic Neutral
Next Level: 2,000/1,250 Kit: Savage

Ability Scores

Str: 16 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 13%
Muscle: 17 Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 14 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 15 Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 15 Reason: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 15 Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 8 Intuition: 8 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 25%
Willpower: 8 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 18 Leadership: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Appearance: 19 Initial Reaction Adjustment: +8

Saving Throws

Paralyzation: 13 Poison: 11 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15

Combat

Hit Points: 13
Base THAC0: 20
Melee THAC0: 19
Missile THAC0: 18

Armor

Natural armor class 10
Balance Defensive adj. -4
FINAL: 6

Weapon Proficiencies

Axe, battle
Axe, two-handed
Dagger (Specialist)
Sword, short

Non-Weapon Proficiencies

Animal Lore 9
Endurance 5
Fishing 8
Hunting 8
Jumping 13
Running 7
Throwing 13
Tumbling 12
Native Languages
Common, Duergar

Weapons

THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Axe, battle +4 15 1 4 1d8+5 1d10+5 S M
Dagger 18 17 3/2 2 1d4+3 1d3+3 P S 2 4 6

Racial Abilities

Ambidexterity - Pc can use 2 weapons at once without penalty
Infravision - 60' infravision range.
Poison Save Bonus - Pc gets +2 to save vs all poisons
Yugoloth Powers Major - Once per week the pc can cast either polymorph self, warp wood, or wind walk. At 9th level the pc can cast each spell once per week.
Yugoloth Powers Minor - Once per day pc can cast either heat metal, scare, or suggestion. At 7th level the pc can cast each spell once per day.


Class Abilities

Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Magic resistance - 2% magic resistance per level.
    Multiple specialization - Allows specialization in more than one weapon.
    Limited armor - May not wear armor heavier than leather.
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 85% - Able to climb vertical or smooth surfaces.
    Detect noise* 25% - May hear faint noises.
    Escaping bonds* 30% - Skill at escaping bonds.
    Find/remove traps* 30% - Skill at finding and disarming traps.
    Hide in shadows* 35% - Grants the ability to hide in shadows.
    Move silently* 50% - May move without making a sound.
    Open locks* 30% - Skill at opening locks with the proper tools.
    Pick pockets* 35% - Skill at pilfering small items from pockets or purses.
    Read languages* 5% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.

Traits

Allure - May affect Reaction roll by 3 when dealing with romantic situations, and will attract one more
henchman than normal.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.

Disadvantages

Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.
Powerful Enemy - Agents of the powerful enemy will always be after the character.

Rogue Skills

Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +5 +10 85%
Detect noise 15 +5 +0 +5 +0 25%
Find/remove traps 5 +10 +5 +10 +0 30%
Hide in shadows 5 +0 +10 +15 +5 35%
Move silently 10 +10 +10 +10 +10 50%
Open locks 10 +5 +15 +0 +0 30%
Pick pockets 15 +0 +10 +5 +5 35%
Read languages 0 +0 +0 +5 +0 5%
Escaping bonds 10 +0 +10 +5 +5 30%

Inventory

  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Fishhook
      • Flint and steel
      • Thieves' picks
      • Wineskin
    • Belt pouch, large
      • Dagger
  • Items Readied
    • Axe, battle +4
  • Items Worn
    • Cannons
  • Spending Money
    • * Silver Pieces x6

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