Melio Gluecksfinder

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System: AD&D (Skills and Powers)

Melio Glücksfinder

Personal Information

Name: Melio Glücksfinder Player: Octalus
Race: Kender Gender: Male Height: 3'6" Age: 17
Class: Thief Level: 2 Weight: 64 lbs
XP: 1,640 Alignment: Chaotic Good
Next Level: 2,500 Kit: None

Ability Scores

Str: 11 Stamina: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 11 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 13 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 13 Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 13 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 13 Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 9 Intuition: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Willpower: 7 Magic Defense Adjustment: -1 Spell Immunity: None
Cha: 16 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 18 Initial Reaction Adjustment: +7

Saving Throws

Paralyzation: 13 Poison: 10 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 16 Spell: 12

Combat

Hit Points: 12
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18

Armor

Natural armor class 10
Balance Defensive adj. -4
FINAL: 6

Weapon Proficiencies

Dagger

Non-Weapon Proficiencies

Jumping 13
Observation 10
Painting 14
Rope Use 15
Set Snares 13
Swimming 9
Tumbling 12
Native Languages
Common - Ansalon, Kenderspeak

Weapons

THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Knife of Many Tools 18 1 2 2 2 P S

Racial Abilities

Aim bonus - +1 bonus to the Aim subability.
Fear Immunity - The kender is immune to normal, magical, and psionically induced fear. Still, kender are not stupid and will recognise danger quickly. The character's reaction will tend toward fascination and curiosity rather than fear. The Kender's fearlessness grants him immunity to natural fear emanating from monsters such as dragons, androsphinxes, and demons, and to magical fear generated by wands or created by spells such as cause fear, scare, emotion, symbol of fear, and fear.
Infravision - Infravision with a 30' range, which indicates some stout blood in the character's lineage.
Saving Throw Bonuses - For every 3.5 points of a Kender's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Taunt - Once per day the halfing can taunt someone, as per the 1st level wizard spell.

Class Abilities

Thief
    Climb walls* 65% - Able to climb vertical or smooth surfaces.
    Detect noise* 35% - May hear faint noises.
    Escaping bonds* 50% - Skill at escaping bonds.
    Find/remove traps* 20% - Skill at finding and disarming traps.
    Hide in shadows* 50% - Grants the ability to hide in shadows.
    Move silently* 50% - May move without making a sound.
    Open locks* 45% - Skill at opening locks with the proper tools.
    Pick pockets* 50% - Skill at pilfering small items from pockets or purses.
    Thieves' cant - Knowledge of the secret language of thieves.
    Weapon specialization - May specialize in one weapon.

Traits

Allure - May affect Reaction roll by 3 when dealing with romantic situations, and will attract one more
henchman than normal.

Rogue Skills

Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Detect noise 15 +5 +0 +15 +0 35%
Pick pockets 15 +5 +10 +15 +5 50%
Climb walls 60 -15 +10 +0 +10 65%
Open locks 10 +5 +15 +15 +0 45%
Move silently 10 +10 +10 +10 +10 50%
Hide in shadows 5 +15 +10 +15 +5 50%
Find/remove traps 5 +5 +5 +5 +0 20%
Escaping bonds 10 +10 +10 +15 +5 50%

Inventory

  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Thieves' picks
      • Wineskin
  • Items Readied
    • Knife of Many Tools
  • Spending Money
    • * Gold Pieces x4
    • * Silver Pieces x7

Character History

Melio had only one younger sister, at least as he left for wanderlust. He was born in Kendermoor after a heavy storm together with the first sunrays. His mother wasn'T sure who was the father... she just did find the baby :)

As a child he stole a magical item from a wandering sage, who teached him drawing and painting.

Later he felt in love with a sweet kender girl, but she was to busy with other interessting things, so she didn't notice him :(

So he departed alone to see the BIG WONDERFUL world out there...

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