Valandriel Sehanis

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System: AD&D (Skills and Powers)

Valandriel Sehanis

Personal Information

Name: Valandriel Sehanis Player:
Race: Gray elf Gender: Male Height: 5'7" Age: 123
Classes: Fighter/Mage - Neskijiri Levels: 4/4 Weight: 101 lbs
XP: 15,915/16,497 Alignment: Chaotic Good
Next Level: 16,000/20,000 Kit: None

Ability Scores

Str: 11 Stamina: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 11 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 17 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 12 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 12 Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 18 Reason: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 10 Intuition: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Willpower: 10 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Leadership: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 10 Initial Reaction Adjustment: +0

Saving Throws

Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12

Combat

Hit Points: 27
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 15

Armor

Natural armor class 10
Full armor, elven chain -5
Balance Defensive adj. -3
FINAL: 2

Weapon Proficiencies

Dagger (Specialist)
Elven bow (Specialist)
Sword, long (Chosen Weapon, Specialist)
Fighting Style:
One-handed Weapon (+2)

Non-Weapon Proficiencies

Ancient History 14
Etiquette 9
Herbalism 11
Loot 11
Sculpting 10
Singing 5
Spellcraft 13
Survival 11
Swimming 9
Throwing 13
Tracking 7
Ancient Languages 11
Aurish, Elf
Native Languages
Common - Hoor, Common - Kothian, Common -Thenol, Elf, Elf - gray dialect, Elf - Tamir, Kenderspeak - Marak
Reading/Writing 14
Common, Elf

Weapons

THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, long 14 3/2 5 1d8+2 1d12+2 S M
Elven bow 14 2 6 P M

Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Reason bonus - +1 bonus to the Reason subability.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities

Fighter
    1d12 for hit points - d12 Hit Point die.
    Increased movement - Base movement is 15.
    Leadership - Knowledge in leading large numbers of troops.
    Multiple specialization - Allows specialization in more than one weapon.
Mage
    Automatic spells - One free spell every time a new level of spells is gained.
    Casting reduction - Casting times on spells is reduced by one to a minimum of one.
    Hit point bonus - d6 used for Hit Point die.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Illusion/Phantasm, Invocation/Evocation, Universal

Traits

Ambidexterity - reduces two weapon fighting penalty by 2.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.
Obscure Knowledge - Successful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject.

Disadvantages

Powerful Enemy - Agents of the powerful enemy will always be after the character.

Inventory

  • Items Carried
    • Backpack
    • Elven bow
    • Long bow, flight arrow x20
    • Long bow, sheaf arrow x20
  • Items Readied
    • Sword, long
  • Items Stored
    • * Gold Pieces x10,000
  • Items Worn
    • Belt pouch, small
    • Boots of Elvenkind
    • Cloak of Elvenkind
    • Full armor, elven chain
  • Spending Money
    • * Gold Pieces x1,000

Character History

Noble(9 Rang)
Ancestry:
Small State
Castle
Ancestral Alliance
Birthright
Cash
20% Propiety Share
Elvenchain

Family Honor 22
Personal Honor 41
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Racionality: Normal
Mannerism: Curious
Selfstim: Arrogant
Philosophie: Altruist
Intellect: Active
Bravery: Foolhardy
Moral: Esthetic
Piety: Irreligious
Motivation: Normal
Manner: Wellspoken
Mood/Disoisition: Softhearted
Honesty: Average
Hobbies: Handcrafts
Loves: Books and Scrolls
Hates: Greed
Fears: Torture
Posetions: Stardy
Quantity: Exeptional
Quality: High
Habits: Perfectionist
State: Immaculate
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Siblings: Niallas(f), Bithaesenn(f), Valandriel, Noleran(f)
Born in Family Castle in Armach

- Mother confused at birth.
- Did somewhat prohivited, mild punishment.
- Friend for a live (noble)
- Glorious future foretold.
- Met famous person
- Happy Love Affair

Enemies:
Lanevion (Darkelf)

Spells Known

Spell Time Range Area of Effect Components
1st Level
Alarm 1 rd 10 yds Up to 20 ft cube V, S, M
Audible Glamer 1 60 yds + 10 yds/lvl Hearing range V, S, M
Cantrip 1 10 ft Special V, S
Change Self 1 0 The caster V, S
Charm Person 1 120 yds 1 person V, S
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Copy 1 rnd Special One object V, S, M
Cromatic Orb 1 0 One Creature V, S, M
Dancing Lights 1 40 yds + 10 yds/lvl Special V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Detect Secret Passages and Portals 1 0 10 x 10 ft area/lvl V, S
Detect Undead 1 rd 0 60 ft + 10 ft/lvl V, S, M
Enlarge 1 5 yds/lvl 1 creature or object V, S, M
Feather Fall 1 10 yds/lvl Special V
Friends 1 0 60 ft radius V, S, M
Hornung's Guess 2 300 yds Special V
Identify Special 0 1 item/lvl V, S, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Mending 1 30 yds 1 object V, S, M
Message 1 0 Special V, S, M
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Protection From Evil 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Reduce 1 5 yds./lvl 1 creature or object V, S, M
Sleep 1 30 yds Special V, S, M
Spider Climb 1 Touch Creature touched V, S, M
2nd Level
Alter Self 2 0 The caster V, S
Continual Light 2 60 yds 60-ft radius V, S
Fog Cloud 2 10 yds Special V, S
Forget 2 30 yds 1-4 creatures in a 20 ft cube V, S
Improved Phantasmal Force 2 60 yds + 10 yds/lvl 200 sq ft + 50 sq ft/lvl V, S, M
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Mirror Image 2 0 6-ft radius V, S
Pyrotechnics 2 120 yds 1 fire source V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M

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