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System: AD&D (Skills and Powers)

Xikirus Flavius Iskis

Personal Information

Name: Xikyros Flavius IsquisPlayer: Gustavo
Race: Minotaur-KrynnGender: MaleHeight: 7'3"Age: 19
Classes: Fighter/MageLevels: 2/2Weight: 289 lbs
XP: 3,177/3,177Alignment: Lawful Neutral
Next Level: 4,000/5,000Kit: Noble

Ability Scores



Stamina:18/00Weight Allowance: 335 lbsBend Bars/Lift Gates: 60%
Muscle:20Attack Adj.: +3Damage Adj.: +8Max. Press: 700 lbsOpen Doors: 17(10)



Aim:14Missile Adjustment: +0Pick Pockets: +0%Open Locks: +0%
Balance:14Reaction Adjustment: +0Armor Class: +0Move Silently: +0%Climb Walls: +0%



Health:19System Shock: 99%Poison Save: +1
Fitness:19Hit Point Adjustment: +2(+5)Resurrection Chance: 100%



Reason:18Max. Spell Level: 9thMax. Spells Per Level: 18Illusion Immunity: None
Knowledge:16Bonus Proficiencies: 5Chance to Learn New Spell: 70%



Intuition:7Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0Clerical Spell Failure Chance: 30%
Willpower:7Magic Defense Adjustment: -1Spell Immunity: None



Leadership:9Loyalty Base: +0Maximum Number of Henchmen: 4
Appearance:9Initial Reaction Adjustment: +0

Saving Throws

Paralyzation: 14Poison: 13Death Magic: 14Petrification: 13Polymorph: 13
Rod: 11Staff: 11Wand: 11Breath Weapon: 15Spell: 12


Hit Points:35
Base THAC0:19
Melee THAC0:16
Missile THAC0:19


Natural armor class7
Full armor, banded mail-3

Weapon Proficiencies

Sword, Clabbard (Specialist)
Fighting Style:
One-handed Weapon (+2)
Two-handed Weapon

Non-Weapon Proficiencies

Native Languages
Common - Ergoth, Common - Kothian
Common - Kothian


WeaponMeleeMissileRoundFactorSm-MedLargeTypeSizePB /S /M /L /EX
Sword, Clabbard +1143/251d6+131d8+13P/SM
Sword, two-handed16171d10+83d6+8SL
Sword, long16151d8+81d12+8SM

Racial Abilities

Fearlessness - Minotaurs enjoy a +3 saving throw bonus versus fear, including the spells fear, scare, cause fear, and emotion, as well as against dragon fear and similar effects.

Hard to suprise - The monstrous character's keen senses make it very difficult to surprise him. The character receives a +2 bonus to all surprise checks.

Infravision - The character has infravision to 60 feet.

Seamanship - Because of their sea fareing culture, the average Minotaur has a basic knowledge of life on the sea. Their culture is based on seamanship and they make some of the best sailors on Krynn.

Weapon Specialization - Because of their militristic training, Minotaurs of Krynn can specialize in weapons as a fighter as long as they belong to a fighter group.

Class Abilities


   1d12 for hit points - d12 Hit Point die.

   Multiple specialization - Allows specialization in more than one weapon.


   Armored wizard - May cast spells in one type of armor.

   Hit point Bonus - d8 used for Hit Point die.

   Awkward casting method - The wizard's spells must be cast in an extremely obvious fashion, alerting anyone within earshot that the wizard is using magic. The wizard might be surrounded by brilliant dancing motes of light, he might have to shout his vocal component at the top of his lungs, people nearby might feel waves of chilling cold wash over them-however it works, the wizard's spellcasting activity is immediately noticed. Casting spells from ambush is nearly impossible, and casting spells discretely is right out, so a quiet ESP in a tavern will never be available to the wizard.

   Schools of Magic - Abjuration, Alteration, Enchantment/Charm, Illusion/Phantasm, Invocation/Evocation, Universal


Ambidexterity - reduces two weapon fighting penalty by 2.


Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.

Powerful Enemy - Agents of the powerful enemy will always be after the character.


  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Paper (per sheet)
      • Wineskin
      • Writing ink (per vial)
    • Spellbook
    • Sword, two-handed
  • Items Readied
    • Sword, Clabbard +1
  • Items Worn
    • Full armor, banded mail
    • Good cloth cloak
    • Pin
    • Sandals
    • Scabbard, hanger, baldric
      • Sword, long
    • Toga, coarse
  • Spending Money
    • * Copper Pieces x5
    • * Gold Pieces x5
    • * Silver Pieces x4

Character History

2 older sisters

Born in a fortress near Ambeotinopel.

Earthshake at the moment of birth.

Childhood events:

  • As he was a child some strange illness killed his mother and both sisters.
  • A warrior became his tutor.
  • Found magical item (Clabbard +1)

Youth events:

  • Liebe ohne Gegenliebe
  • Rivale in der Magierakademie
  • Erlebte einen göttlichen Wunder, machte sich aber nicht viel daraus

Spells Known

SpellTimeRangeArea of EffectComponents
1st Level
Cantrip110 ftSpecialV, S
Charm Person1120 yds1 personV, S
Chromatic Orb10Creates 1 orbV, S, M
Comprehend Languages1 rdTouch1 speaking creature or written textV, S, M
Detect Magic1010 x 60 ftV, S
Enlarge15 yds/lvl1 creature or objectV, S, M
Friends1060 ft radiusV, S, M
IdentifySpecial01 item/lvlV, S, M
Magic Missile160 yds + 10 yds/lvl1-5 targetsV, S
Mending130 yds1 objectV, S, M
Read Magic1 rd0SpecialV, S, M
Sleep130 ydsSpecialV, S, M