Deities & Religions

Odin

All Father.
Greater Deity
Symbol: Eye
Home Plane: Asgard
Alignment: NG
Portfolio: Knowledge, magic, supreme, war
Worshipers: Norske
Cleric alignment: Any good
Domains: Air, Lowledge, Magic, Travel, Trickery, War
Favored weapon: Shortspear

This mighty deity is the leader of the Asgardians.

Odin is leader of the Aesir, god of warriors and kings. He appears as a great warrior with only one eye. He often rides a horse with eight legs, Sleipnir, and is accompanied by two ravens, Hugin (Thought) and Munin (Memory), and two wolves, Freke and Gere. He is armed with a great spear, Gungnir, and a mighty long bow. Gungnir and a magical gold ring called Draupnir were given to him by dwarves as a gift.

Odin is also a god of inspiration, magic and poetry. He gained great wisdom when he hanged himself on the world tree. This, however, was a spiritual death in which he sacrificed himself to himself. Odin hung on the Yggdrasil tree for nine days and nights and was pierced by a spear. He fasted during this whole ordeal. He also pawned one of his eyes for a drink of the Spring of Mimir. Through this offering, Odin received supreme wisdom. Odin is said to have reached the world beyond the realms of death through his spiritual hanging. By this means he gained knowledge of the runes and learned to master their magic.

Dogma

The cult of Odin dedicates to canny strategy and cunning solutions to problems. Followers of Odin constantly seek new knowledge as an advantage over their foes. Paradoxically, the cult promotes self-reliance by relatin tales of Odin turning against favored kings and general in the midst of battle. The cult practices rituals that emulate the hanging of Odin an Yggdrasil.

The cult makes and loses allies easily. If a ruler takes an advisor from the cult lightly or disregards advice, the advisor may leave without warning or even switch sides to the ruler's enemy.

Clergy and Temples

Odin's clerics generally wear dark, wide-brimmed hats, cloaks decorated with or made entirely of raven feathers, and patches over their (normally intact) left eyes. They permit no one to lift or touch these patches. They share knowledge sparingly, and generally only to those who demonstrate that they come to the cult as a last resort.

Odin's temples are generally large, raucous halls. Those not distracted by the noise, carousing, and brawling notice the thickness of the walls, the lack of windows, and the heavy bars ready at each door. If the faithful close and bas the doors, the halls becomes sturdy forts. Private areas of the temples include libaries and extensive collections of scrying devices.

Visitors to Odin's temples receive a warm welcome, a tankeard of mead, and a plate of food. They rarely attack more attention than that unless they've come to sell or trade spells, knowledge, or magic items. Consequently, wizards receive best treatment and can usually find free meals and a free place to sleep as long as they can demonstrate their contributions to the advancement of magic.

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