Rules - Spells

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New Spells

Dispell Fatigue:

    Necromancy
    Level: Death (repose) 1, Wiz 3, Clr 3, Necromant 1
    Component: fresh blessed water
    Casting Time: 1 action
    Range: 30 meter
    Target: 1 creature
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes (harmless)
This spell removes physical fatigue and all its effects. The target is restored to full functionality negating any fatigue penalties due to physical exertion, combat or magic use.

Purify:

    Alteration
    Level: Clr 5, Drd 3, Earth 3, Plant 3
    Component: holy water and a pinch of blessed earth, DF
    Casting Time: 10 minutes
    Range: touch
    Area: up to 50 feet/level radius.
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No
This spell is used to heal the earth destroyed by defilers. To do so is a very draining process. The caster must spend 25 xp per foot radius of the area to be purified. After the spell is casted, the area is still desolated, but is now able to bear new life.

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